

We need young and untainted minds to dare to come in with radically different ideas. Gustavsson adds: “My belief is that we're still just scratching the surface of what the games industry can do. "We need young and untainted minds to dare to come in with radically different ideas" Lars Gustavsson, TTK Games I don't necessarily like to call myself old, I don't feel super old, but the old with the new.” “On the other side of this door, there are people that aren't old DICErs,” says Berlin, pointing off camera. Speaking to, all four founders insist there is more to TTK Games than just ‘a bunch of old DICErs’. He rose to studio art director at DICE’s LA studio, and most recently was at Skydance New Media. He was technical director on Battlefield and directed the creation of EA’s Frostbite Engine.įinally, Peter Hoyles is TTK’s art director. Vidar Nygren is CTO and technical director and had been at DICE since 1996. Berlin has worked at Ubisoft and Vivendi, and most recently was lead world designer and design director on Battlefield. It’s working on a new shooter built using Unreal Engine.Īlongside Gustavsson, the team includes Daniel Berlin as senior designer director.

The studio currently consists of seven people, but with plans to scale up to between 80 and 120 employees.
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The developer is led by Lars Gustavsson, who up until November last year, ran the Battlefield series as creative director at EA DICE. Former EA DICE leaders have reunited to form Time To Kill Games, a new AAA studio based in Stockholm, Sweden.
